void
gdk_gl_texture_quad (GdkGLContext *paint_context,
guint texture_target,
- float x1, float y1,
- float x2, float y2,
- float u1, float v1,
- float u2, float v2)
+ GdkTexturedQuad *quad)
{
GdkGLContextPaintData *paint_data = gdk_gl_context_get_paint_data (paint_context);
GdkGLContextProgram *program;
float w = gdk_window_get_width (window) * window_scale;
float h = gdk_window_get_height (window) * window_scale;
float vertex_buffer_data[] = {
- (x2 * 2) / w - 1, (y1 * 2) / h - 1,
- (x2 * 2) / w - 1, (y2 * 2) / h - 1,
- (x1 * 2) / w - 1, (y2 * 2) / h - 1,
- (x1 * 2) / w - 1, (y1 * 2) / h - 1,
+ (quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1,
+ (quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1,
+ (quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1,
+ (quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1,
};
float uv_buffer_data[] = {
- u2, v1,
- u2, v2,
- u1, v2,
- u1, v1,
+ quad->u2, quad->v1,
+ quad->u2, quad->v2,
+ quad->u1, quad->v2,
+ quad->u1, quad->v1,
};
bind_vao (paint_data);
glDisableVertexAttribArray (1);
}
-
/* x,y,width,height describes a rectangle in the gl render buffer
coordinate space, and its top left corner is drawn at the current
position according to the cairo translation. */
{
int clipped_src_x = x + (dest.x - dx * window_scale);
int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
+ GdkTexturedQuad quad = {
+ dest.x, FLIP_Y(dest.y),
+ dest.x + dest.width, FLIP_Y(dest.y + dest.height),
+ clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
+ (clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height,
+ };
- gdk_gl_texture_quad (paint_context,
- GL_TEXTURE_2D,
- dest.x, FLIP_Y(dest.y),
- dest.x + dest.width, FLIP_Y(dest.y + dest.height),
- clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
- (clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
+ gdk_gl_texture_quad (paint_context, GL_TEXTURE_2D, &quad);
if (impl_window->current_paint.flushed_region)
{
vmax = 1.0;
}
- gdk_gl_texture_quad (paint_context, target,
- rect.x * window_scale, FLIP_Y(rect.y),
- (rect.x + rect.width) * window_scale, FLIP_Y((rect.y + rect.height) * window_scale),
- 0, 0,
- umax, vmax);
+ {
+ GdkTexturedQuad quad = {
+ rect.x * window_scale, FLIP_Y(rect.y),
+ (rect.x + rect.width) * window_scale, FLIP_Y((rect.y + rect.height) * window_scale),
+ 0, 0,
+ umax, vmax,
+ };
+
+ gdk_gl_texture_quad (paint_context, target, &quad);
+ }
}
glDisable (GL_SCISSOR_TEST);
vscale = 1.0 / cairo_xlib_surface_get_height (surface);
}
- gdk_gl_texture_quad (paint_context, target,
- rect.x * window_scale, FLIP_Y(rect.y) * window_scale,
- (rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale,
- uscale * src_x, vscale * src_y,
- uscale * (src_x + src_width), vscale * (src_y + src_height));
+ {
+ GdkTexturedQuad quad = {
+ rect.x * window_scale, FLIP_Y(rect.y) * window_scale,
+ (rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale,
+ uscale * src_x, vscale * src_y,
+ uscale * (src_x + src_width), vscale * (src_y + src_height),
+ };
+ gdk_gl_texture_quad (paint_context, target, &quad);
+ }
}
glXReleaseTexImageEXT (glx_pixmap->display, glx_pixmap->drawable,